In late 2011, a close friend, Eli Ortiz, and myself had a conversation that would eventually give birth the the most extensive creative undertaking of my life.
When we were growing up together in Hawaii, we spent a lot of time with games. Too much time, in fact. While the other kids would rush off to the beach after school, we generally spent out free time indoors, trying to collect all the coins on some Donkey Kong Country level, battling each other with Pokemon cards, peeling open fresh packs of Star Wars Trading Cards, or hooking up a LAN round of Age of Empires. Like a lot of kids in our generation, we grew up playing these games, and they had a big part in shaping us.
China has shaped me a lot too. The way I view my culture and language, my ability to communicate with people, and just my overall thinking has changed a lot being here. Another thing that’s benefited is my creative drive. As just about everyone knows these days, China is the main producer of everything, and getting things made here is generally pretty cheap. Being able to test out new ideas quickly at a low cost is great for someone like me who is constantly looking for the next project to sink my teeth into.
And thus the idea of developing our own board game was born. We began early concepts and prototypes (the earliest being a Pirate theme game called “Isle of Gold” that had players vying for control of gold-covered islands in the Pacific). Eventually our little concept would move to a sci-fi theme, which gave us more freedom with what ships could do, how they would move, and how the artwork would look. Within 3 months we had a workable prototype, but it was clunky and difficult to explain to new players. So we simplified and simplified and simplified, each time playing with new testers and even mailing our game abroad to see how other players reacted.
Now, after almost a year and a half (and hundreds of hours of designing, testing, and refining), our game is ready for the market. The game is being released under the Linty Fresh brand (I’m still the designer and artist, after all), we it’ll be released here soon for sale. This is the First Edition copy, a handmade version that is being released merely to stir interest in the game. In a few months we’ll launch a Kickstarter campaign to raise the necessary funds to product a formal factory run.
We hope you can play soon! In the meantime, check out our Videos and FAQ to learn more about the game…